FARLUME: Into the Silent Dark — Roguelite Bullet Heaven

Chase the last signal. Survive the void.

FARLUME: Into the Silent Dark is a roguelite bullet heaven — an auto shooter / survivor-like — where every pixel is drawn live by code with procedural visuals: no sprites, no textures. You pilot the last AI ship chasing humanity's final signal across 5 biomes from Deep Space to Signal Source. Evolve 15 weapons into 14 evolved forms (29 total), unlock 20 passive abilities and 25 Signal Resonance synergies, and survive 12 Anomaly Events every 3 minutes — Plasma Storms, Vampiric Auras, Dead Zones, Berserk Hordes. Beat 16 bosses, the Void Queen finale, and the 25-minute Void Reaper sudden-death. Releases June 1, 2026 on Steam.

Genre
Roguelite bullet heaven
Platform
PC (Windows) on Steam
Release date
Price
To be announced at launch
Players
Single-player
Controller
Full controller support
Languages
10 languages, 13 regional variants on Steam
Developer
Güven Aslan, solo developer based in Munich, Germany. Farlume Studio is a trade name, not a registered company.
Engine
Built in Godot 4.6 from the terminal only — editor never opened. Music and SFX generated through code by Claude Opus 4.6.

Key Features

Explore the Void

Traverse 5 biomes from Deep Space to Signal Source with 22 enemy types from snipers to gravity orbs. 12 Anomaly Events strike every 3 minutes — Plasma Storms, Vampiric Auras, Dead Zones, Berserk Hordes

Neon Combat & Builds

15 weapons with 14 evolutions (29 total forms) — Pulse Cannon to Annihilator Ray. 20 passive abilities, 25 Signal Resonance synergies. Banish, Reroll, and trigger Breach for rare loot

Story & Bosses

50 Signal Log entries across 5 narrative Acts. 16 bosses (most hidden until you're strong enough), the Void Queen finale, and a 25-minute Void Reaper sudden-death. 2 main endings + 1 hidden ending

Meta Progression

Permanent Echo Upgrades across Hull, Core, and Drive trees. 14 Relics, Weapon Mastery milestones, and VP Badges. 4 difficulty modes (Easy to VOID PROTOCOL souls-like) plus Endless and 9 Challenge modifiers

Releases June 1, 2026
What is FARLUME: Into the Silent Dark?

FARLUME is a roguelite bullet heaven — an auto shooter / survivor-like — releasing on Steam. Every pixel on screen is drawn live by code with procedural visuals: no sprites, no textures, pure neon geometry. You pilot the last AI ship chasing humanity's final signal through 5 biomes, 16 bosses, and a 25-minute Void Reaper sudden-death finale.

When does FARLUME release?

FARLUME launches on Steam on . The price will be announced at launch.

What platforms does FARLUME run on?

FARLUME launches on PC (Windows) via Steam with full controller support. No console versions are announced.

Does FARLUME have controller support?

Yes. FARLUME has full controller support on PC (Windows) via Steam — Xbox, PlayStation, and generic gamepads are detected automatically. Keyboard and mouse are also fully supported, and every input is rebindable in the in-game settings.

Is FARLUME single-player or multiplayer?

FARLUME is single-player only.

How does a run work in FARLUME?

Each run, you pick one of 6 ships and level up by destroying enemies. Choose from 15 weapons that evolve into 14 powerful forms (29 total) and combine with 20 passive abilities and 25 hidden Signal Resonance synergies. Every 3 minutes, an Anomaly Event reshapes the field — Plasma Storms, Vampiric Auras, Dead Zones, Berserk Hordes. Build the Void Corruption meter to trigger Breach for rare loot. Bosses always drop Gold chests. Survive 25 minutes and the Void Reaper appears in sudden-death.

Is FARLUME like Vampire Survivors?

Yes — FARLUME is built for the same loop. If you're searching for games like Vampire Survivors, FARLUME is a roguelite auto shooter / survivor-like with walk-around movement, weapons that fire automatically, level-up choices on every kill threshold, scaling waves, and a 25-minute run length. The differences are the visuals (every pixel is drawn live by code — procedural visuals, no sprites, no textures) and the build depth: 25 hidden Signal Resonance synergies between 15 weapons, 14 evolutions, and 20 passives, plus 16 bosses and a 25-minute Void Reaper sudden-death finale that timer-based survivors don't have.

How is FARLUME different from Vampire Survivors, Brotato, or Hades?

FARLUME shares the bullet-heaven loop, but every visual is generated live by code — no sprites, no textures, pure procedural neon geometry. Builds revolve around 25 hidden Signal Resonance synergies between 15 weapons, 14 evolutions, and 20 passive abilities. The 25-minute Void Reaper sudden-death and 16 bosses (most hidden until you're strong enough) push run structure beyond timer-based survivors.

How many weapons, ships, biomes, bosses, and difficulty modes are in FARLUME?

FARLUME features 15 weapons that evolve into 14 forms for 29 total weapon shapes, 20 passive abilities, 25 Signal Resonance synergies, 6 ships, 22 enemy types from snipers to gravity orbs, 16 bosses plus the Void Queen finale and a 25-minute Void Reaper sudden-death encounter, 5 biomes from Deep Space to Signal Source, 4 difficulty modes from Easy to VOID PROTOCOL plus an Endless layer and 9 Challenge modifiers, and 2 main endings plus 1 hidden ending.

What is VOID PROTOCOL difficulty?

VOID PROTOCOL is FARLUME's souls-like difficulty. Passive healing is disabled, chests still heal, fragment rewards are doubled, and enemies deal triple damage.

How much content is in a full FARLUME playthrough?

Beyond runs themselves, FARLUME contains 50 Signal Log entries across 5 narrative Acts, 14 goals to chase, 14 unlockable Relics earned via kill milestones, Weapon Mastery milestones for every weapon, VP Badges for every ship, and Permanent Echo Upgrades across Hull, Core, and Drive trees.

Who develops FARLUME?

FARLUME is built by Güven Aslan, a solo developer (solo dev) based in Munich, Germany. Farlume Studio is the trade name for the project, not a registered company. The game is made with Godot 4.6, written entirely from the terminal — the editor was never opened. The website is made with Claude Code (Anthropic's CLI coding agent), and music and sound effects are generated through code by Claude Opus 4.6. Development started March 28, 2026 on a 2-month cycle to launch.

What engine is FARLUME made with?

FARLUME is made with Godot 4.6 — written entirely from the terminal, the Godot editor was never opened. The website is made with Claude Code (Anthropic's CLI coding agent). The in-game music and sound effects are generated through code by Claude Opus 4.6. There are no third-party sprites, textures, or audio assets in the game — every visual and sound is procedural.

What languages does FARLUME support?

FARLUME ships with 10 languages and 13 regional variants on Steam: English, French, Italian, German, Spanish (Spain and Latin America), Portuguese (Brazil and Portugal), Japanese, Korean, Simplified and Traditional Chinese, and Turkish.

Where can I wishlist or follow FARLUME?

Wishlist FARLUME on Steam at store.steampowered.com. Follow updates on X (@farlumegame), Instagram, TikTok, YouTube, or Discord. Contact the team at contact@farlume.com.

Reach out to us

contact@farlume.com.