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FARLUME: Into the Silent Dark

Press Kit · Roguelite Bullet Heaven · Releases on Steam

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Quick Facts

Genre
Roguelite bullet heaven
Platform
PC (Windows) on Steam
Release
Price
To be announced at launch
Players
Single-player
Controller
Full controller support
Languages
10 languages, 13 regional variants on Steam
Developer
Güven Aslan, solo developer based in Munich, Germany. Farlume Studio is a trade name, not a registered company.
Engine
Built in Godot 4.6 from the terminal only — editor never opened. Music and SFX generated through code by Claude Opus 4.6.

Boilerplate Descriptions

~50 words

FARLUME: Into the Silent Dark is a roguelite bullet heaven where every pixel is drawn live by code — no sprites, no textures, pure procedural neon geometry. Pilot the last AI ship through 5 biomes, 16 bosses, and a 25-minute Void Reaper sudden-death. Releases June 1, 2026 on Steam.

~100 words

FARLUME: Into the Silent Dark is a roguelite bullet heaven where every pixel is drawn live by code — no sprites, no textures, pure procedural neon geometry. Pilot the last AI ship chasing humanity's final signal across 5 biomes from Deep Space to Signal Source. Evolve 15 weapons into 14 forms (29 total), unlock 20 passive abilities and 25 hidden Signal Resonance synergies, and survive 12 Anomaly Events striking every 3 minutes. Defeat 16 bosses, the Void Queen finale, and the 25-minute Void Reaper sudden-death across 4 difficulty modes plus Endless and 9 Challenge modifiers. Releases June 1, 2026 on Steam.

~200 words

FARLUME: Into the Silent Dark is a roguelite bullet heaven built by solo developer Güven Aslan in Munich, Germany. Every pixel on screen is drawn live by code — no sprites, no textures, pure procedural neon geometry. The game is built in Godot 4.6 from the terminal only; the editor was never opened. Music and sound effects are generated through code by Claude Opus 4.6.

You pilot the last AI ship chasing humanity's final signal across 5 biomes from Deep Space to Signal Source. Evolve 15 weapons into 14 forms (29 total), combine 20 passive abilities with 25 hidden Signal Resonance synergies, and survive 12 Anomaly Events every 3 minutes — Plasma Storms, Vampiric Auras, Dead Zones, Berserk Hordes. Build the Void Corruption meter to trigger Breach for rare loot. Defeat 16 bosses (most hidden until you're strong enough), the Void Queen finale, and the 25-minute Void Reaper sudden-death encounter. 4 difficulty modes from Easy to VOID PROTOCOL souls-like, plus an Endless layer and 9 Challenge modifiers. 50 Signal Log entries across 5 narrative Acts. 2 main endings + 1 hidden ending. Releases on Steam June 1, 2026.

Key Features

15 weapons + 14 evolutions — 29 total forms, from Pulse Cannon to Annihilator Ray
20 passive abilities + 25 Signal Resonance synergies
6 ships with distinct playstyles · Banish, Reroll, and Breach mechanics
22 enemy types from snipers to gravity orbs
16 bosses + Void Queen finale + 25-minute Void Reaper sudden-death
12 Anomaly Events every 3 minutes — Plasma Storms, Vampiric Auras, Dead Zones, Berserk Hordes
4 difficulty modes (Easy → VOID PROTOCOL souls-like) + Endless + 9 Challenge modifiers
5 biomes Deep Space → Signal Source · 50 Signal Log entries / 5 Acts · 2 main + 1 hidden ending
Permanent Echo Upgrades across Hull, Core, and Drive trees · 14 Relics · VP Badges · 14 goals
CRT shader toggle · full controller support · 10 languages, 13 regional variants on Steam

Trailer

YouTube: youtu.be/hBSYOYKIOdg

Screenshots

Click any screenshot to download the 1920×1080 PNG.

Branding

FARLUME icon — cyan
Icon (Cyan)
FARLUME wordmark — cyan
Wordmark (Cyan)
FARLUME wordmark — white
Wordmark (White)
FARLUME horizontal lockup — cyan
Horizontal Lockup (Cyan)
FARLUME horizontal lockup — white
Horizontal Lockup (White)
FARLUME vertical lockup — cyan
Vertical Lockup (Cyan)
FARLUME vertical lockup — white
Vertical Lockup (White)
FARLUME Steam Library Logo
Steam Library Logo

Brand color: #00E5FF · Display font: Orbitron 900 · Body font: Rajdhani

Steam Capsules

Steam Main Capsule
Main Capsule (1232×706)
Steam Vertical Capsule
Vertical Capsule (748×896)
Steam Library Capsule
Library Capsule (600×900)
Steam Library Hero
Library Hero (3840×1240)
Steam Header Capsule
Header Capsule (920×430)
Steam Small Capsule
Small Capsule (462×174)

Animated GIFs

FARLUME gameplay loop 1
Gameplay Loop 1
FARLUME gameplay loop 2
Gameplay Loop 2

About Farlume Studio

FARLUME is the solo project of Güven Aslan, a Turkish software engineer based in Munich, Germany — built nights and weekends with AI as a creative collaborator.

FARLUME started as a question: how far can a software engineer who can't draw go if he treats AI as a creative collaborator? The day job is leading engineering teams. The history of making games stops at a few unfinished mobile prototypes built with friends years ago — FARLUME is the first project taken from idea to a public Steam page solo.

The game is built in Godot 4.6, but the editor was never opened. Everything runs from the terminal — every line of game logic, every visual, every menu, authored entirely in code. There are no sprites, no textures, no imported art assets; every pixel is drawn live at runtime by procedural geometry. Music and sound effects were generated through code by Claude Opus 4.6, not composed by hand.

The seed of the story came from NASA's Artemis 2 coverage in early 2026 — one thought: if humanity ever needed one final ship, what would it be carrying? FARLUME is the answer started on March 28, 2026, releasing on June 1, 2026. The name "Farlume" is a word invented from "far" plus "lumen" — a distant light, a signal worth chasing. Farlume Studio isn't a company. It's just what this project is called.

Credits

Design, code, direction
Güven Aslan
Engine
Godot 4.6 (used as a runtime — the editor was never opened; everything is authored in code and run from the terminal)
Procedural visuals
All visuals are drawn live at runtime by code. No sprites, no textures, no imported art assets.
Music and sound effects
Generated through code by Claude Opus 4.6 (Anthropic).

Contact

Press contact: contact@farlume.com

Studio: Farlume Studio (one-person project, not a registered company)

Developer: Güven Aslan

Location: Munich, Germany

Online:

farlume.com · Steam · Discord · X / Twitter · Instagram · TikTok · YouTube

Download Press Kit (ZIP)